This tutorial has only four main code examples, but rather extensive ones. They are presented in increasing complexity order. The simplest one is the Tetris application, which deals with graphics, tim…

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There is nothing that says an array has to be limited to 1 dimension. In fact, you can have an arbitrary number of dimensions in an array. 2 dimensional arrays are quite common, especially for storing…

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Learn about and how to use ADTs: Stacks and Queues in C++.

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Abstract Data Types (ADTs) and code efficiency are two of the most important concepts when moving from basic coding in a language and beginning to create powerful applications.

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Learn about and how to use ADTs: Stacks and Queues for C++ Part 2.

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There are several basic types in C++, each of which has various modifications available. These are: booleans, characters, integers, floating-points, enumerations, and void. Pointers, arrays, reference…

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Learn how to create a simple 2d game using OpenGL and C++.

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Learn what namespaces are and how to use them in C++.

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OpenGL: In this tutorial we will learn how to add input from the keyboard and adding textures to our shapes.

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In this tutorial, we’ll look at some properties of arrays and linked lists, and try to find a way to get the best of each structure.

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Arduino is an easy-to-use electronics platform. The entire platform, both the hardware and the software, is completely open source, and the language is loosely based on C/C++.

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A collection of tutorials for the most popular 3D engines including Ogre, Crystal Space and Irrlicht

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The normal cin function doesn’t accept spaces in inputs, but rather terminates when it encounters a space. This tutorial shows you how to take user input having spaces.

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Graphical user interface accepts Keyboard and Mouse Inputs, in this tutorial u wll learn about mouse messages.

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Video tutorials showing step by step how to create a game engine using OpenGL

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